How to Draw Dragon Ball Z Poses (Lesson 2)
Now let's try a similar pose, except from a 3/4 view. I'm going to move a little faster this time. Draw the same head, torso, and waist as before, except now turn it a 3/4 angle. Use the center line that runs from the top of his head to the bottom of his waist to guide you. Notice that it should follow the contours of the forms rather than moving straight down in a straight curve. Also notice that the back is arched slightly (indicated by the red line). The same proportions as in the tutorial above should apply, but it will be harder to judge since the forms are at an angle.
Once the main body is positioned, draw in the arms and legs. Again, in this pose the elbows have been pulled back and are foreshortened. For the right arm, the upper section slants inward since it moves away from you, and the lower section slants outward since it moves towards you. For the left arm, both sections are moving away from you, so they both slant inward (make sure the lower half is at an angle from the top half, since his arm is bent, not straight. The legs in this picture are more tapered than in the last drawing, so make them a little thinner near the bottom (but not too thin).
Lightly draw the outlines of the clothing, hair, and any accesories (like the sword). Like other DBZ characters, his pants are very baggy and should gather around the ankles. His shirt is sort of tight and shouldn't look too baggy (in other words, don't have it hang down over the belt and bunch up too much), while his jacket is very thick (the material should look loose and bunch up around his joints).
Erase all unncessary lines and smooth out your final outline. Draw in his hands and face.
You can now take your finished picture and color or shade it however you choose. As always, I used Adobe Photoshop, but you can use whatever you want, as long it is shaded and has some depth to it. Notice that since the pants are so dark, you can hardly see the wrinkle lines that were drawn in earlier; instead, the highlights define the shape.
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