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Shading
by itself can be done just as in the
coloring stage by using the draw tool, but
we might want to make the colors smooth or
less transparent, thereby creating a
smoother color gradient. For this task, we
will need to make use of the retouch tool.
It has many powerful tools within itself,
but we only require the smudge tool. This
tool can be used to smooth out your colors
or to completely reshape the colored
outline by setting the opacity and
hardness values appropriately (I used
opacity = 10 to 30 and hardness = 100 but
play around with the numbers to see what
you like best also adjust the size and
shape of the tool). When you select the
appropriate values, click on a color and
drag along any direction, you will see a
trail of that color following the mouse. I
found that to get the best effect it's
best to have the opacity low and do
several applications of the tool in a row,
thereby having an incremental effect. As
can be seen, after drawing on a new layer
with a white color, we can redistribute it
in a way we see fit with the smudge tool,
also sometimes it helps to make the edges
of the color more transparent by using the
eraser tool with low opacity to erase
around the colored outline as I did in the
above picture.
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Another common
situation is when you have some color and
you would like to distinguish light and
darker regions, say like the camouflage on
cell for example. If you notice, on the
picture shown, some light hits portions of
some camouflage spots and the other half
is in the shade. In this case just get the
retouch tool and select darken RGB and hit
the spots on the shade you want darker.
(This is a rather specific example, but
hopefully you get the idea, you can use
this tool to make adjustments to your pic
with ought using the draw tool; it's very
convenient).
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Another DBZ type
effect is the aura. Initially, I found it
very frustrating not being able to do it
correctly, fortunately, I now know better.
We can create aura effects by using the
tools discussed above; first, you draw the
spiky outline of the aura in any color of
your choosing on a layer above the figure
being drawn, then use the eraser tool with
low opacity to make it less transparent,
especially since you draw the aura around
the body. Erase the aura covering the body
directly, and leave the aura outside of
the body intact. Now grab the smudge tool
and reshape the spikes the way you want
them to be (the better your outline of the
aura initially, the less work you have to
do later reshaping it). Then you can use
the darken RGB (or lighten RGB for that
matter) to give contrast to different
regions of the aura. If you feel like it
copy (go to Edit/Copy) the aura and paste
it on a new layer (go to Edit/Paste as a
new layer) then make it larger or smaller
(use the deformation tool, or go to
Image/Resize and give it new dimensions),
and move this new layer above or below the
first aura layer (go to
Layers/Arrange/Move down) and make it (or
parts of it) darker to create the 3D
effect. As a final note, I would recommend
playing around with the textures (you can
change texture on the tool options by
clicking on a gear like icon) you draw on,
they can have a big effect on how your
pictures look.
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Well,
there is lot's more stuff to talk about,
but that's beyond the scope of this little
tutorial. I attempted to show that Paint
Shop Pro 6 is a good tool to do the anime
style drawings and to explain how I
recreated the Cell picture on PSP6,
hopefully I succeeded on both accounts. I
also hope that this tutorial will get
people interested in drawing anime with
PSP6 and helped those who were looking for
some pointers on how to use it.
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