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Step
1:
We shall begin with
a basic, Dragonball-ish pose, and then
work our way up to more complicated poses.
Start off with the head, torso, and waist.
The head is the same shape as in my other
DBZ tutorials, just a circle with the
lower half of the face added. If you like,
you can draw the face first. The only
reason that I didn't draw the face first
here is because I didn't want to retrace
the face that many times. ^_^
The torso is usually relatively large, and
wider than the waist.
As shown in this picture, the distance
from the top of the head to the bottom of
the neck is the same as the distance
between the bottom of the neck and the
bottom of the torso. Also, the distance
from the center of the head to the edge of
the head is about the same as the distance
from the edge of the head to the tip of
the shoulder. Hopefully that will help you
get the proportions right. I usually add
extremely basic muscle definition, just to
get a more three-dimensional look and help
with the placement of the other forms.
Make sure you draw all this very
lightly, because you'll be erasing it
and drawing over it later.
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Step
2:
Next, sketch in the
basic shape of the arms and legs. Don't
worry about the muscles or clothes yet,
we'll add those later. Right now, just use
sketchy ovals, circles, and cylinders to
get the proportions. Use cylinders for the
arms, ovals for the legs, and circles for
the shoulders, joints and hands. This
method may seem awkward at first, but it
is a great help in determing the proper
length and size of the various parts of
the body.
In this picture, the arms don't go
straight down. The elbows are pulled back
behind him, so that his forearms are level
with his waist. Thus, the arms will not be
drawn as long as if they were hanging
limply at his side. Foreshortening the
arms isn't all that difficult, if you
think of them just as cylinders. Notice
here that with both arms, the top part of
the arm slants inward, since it is moving
away from you. The lower part slants back
out, since his fists are coming towards
you. These angles are further exaggerated
by the little arrows on the sides of his
arms.
DBZ legs tend to be short and stumpy and
don't really taper down as much as other
characters' legs. Just be careful not to
make them too short, or they will look
weird. ^_^
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Step
3:
Once the arms and
legs are in place, you can begin drawing
the details over your rough sketch, such
as clothing, hair, and muscles. Folds in
clothing can be difficult, but just try to
see which way the cloth is being pulled.
For example, his pants are very loose and
baggy, so it bunches up around his knees
and ankles; the folds curve inward and
down towards his feet. The material of his
belt is stretched around his waist, so the
folds are more horizontal.
The way Dragonball Z muscles are drawn
reminds of a normally proportioned person
with flesh-colored water balloons stuck to
his arms. ^_~ The muscles are always very
big and round, and are shaded to look like
they protrude a great deal, like balloons.
This is more prominent in Super Saiyajin
characters. The point of this is that it
might help you to think of the muscles as
individual ellipsoids when drawing them.
^_^
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Step 4:
Erase all the
unncessary lines, leaving only the
outline. Add the face and hands, as well
as extra details on the muscles and
clothes. Clean up your sketch as best as
you can.
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Step
5:
You may now color or
shade your picture with a meduim of your
choice. Make sure to make the muscles look
very round, and make the shadows on the
clothes very dark and
contrasting.
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